Wi-Fi Becomes the Multimedia Interface of Choice for Consumer Entertainment Devices
SCOTTSDALE, Ariz., December 15, 2009 -
Wi-Fi has taken the entertainment device market by storm, with cameras, gaming devices (handheld and consoles), and personal media players (PMPs) incorporating the technology within the past few years, reports In-Stat http://www.in-stat.com. Wi-Fi-enabled entertainment device shipments will increase from 108.8 million in 2009 to 177.3 million in 2013.
“While a growing number of entertainment devices have Wi-Fi embedded, most product categories only have a few players—often with a single company dominating the market,” says Victoria Fodale, In-Stat analyst. “For gaming consoles and gaming devices, Nintendo dominates the market, selling 79% of Wi-Fi-enabled consoles and 87% of Wi-Fi-enabled handheld devices in 2009".
Recent research by In-Stat found the following:
Although the Apple iPod Touch clearly has the dominant Wi-Fi-enabled PMP market share , many vendors have offerings in the space including Archos, Chumby Industries, Com One, Commodore International, Cowon, Creative, Dell, Haier, iriver, Logitech, Microsoft, Mintpass, Nokia, Philips, Polaroid, Revo, SanDisk, Sangean, Sirius, Slacker, Sony, Toshiba, and Venzero.
Nikon shipped 91% of Wi-Fi-enabled cameras in H1 2009.
For the past several years all gaming consoles have had Wi-Fi embedded, which is a trend that will continue throughout the forecast period. The most significant variance in handhelds will be the type of Wi-Fi embedded. Beginning in 2010, these devices will begin shipping with 802.11n, while previously all devices were being shipped with 802.11b.
This research is part of In-Stat’s Wi-Fi Markets service, which examines new applications for WLAN chips and devices in the business, home, and public sectors. The service covers emerging technology trends, as well as extension technologies like wireless mesh networking and wireless security.
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In-Stat’s market intelligence combines technical, market and end-user research and database models to analyze the Mobile Internet and Digital Entertainment ecosystems. Our insights are derived from a deep understanding of technology impacts, nearly 30 years of history in research and consulting, and direct relationships with leading players in each of our core markets. In-Stat provides its research through reports, annual subscriptions, consulting and advisory services to inform critical decisions. Technology vendors, equipment manufacturers, service providers and media companies worldwide rely on In-Stat to support critical business, product and technology decisions.