 |
| Cell Processors:
Separating Reality From Hype |
 |
Cell is real. Cell is out-finally!
IBM has been eager to reveal more about a project on which
it has been hard at work for almost five years. The Cell
processor has been shrouded in secrecy, necessitated by
the competitive nature of the multi-billion-dollar game-console
market. With the first production units still at least
a year away, Sony, Toshiba, and IBM now feel comfortable
to begin revealing the nature of the processor and the
system design.
"Cell Processors: Separating Reality from Hype"
offers in-depth technical analysis of the Cell processor
as well as explores Cell's effect on the game-console
market. |
 |
|
- Executive Summary
- Methodology
- Cell Processor Overview
- Getting Inside the Cell Processor
- Power
Processor Element Provides Control
- SPE
Provides the Brawn
- Security Built In
- Memory Flow Controller Moves
the Data
- The
Memory and I/O by Rambus
- EIB
Ties It All Together
- Power
Under Control
- Programmed for Success?
- Evaluation
of the CellCutting through the Hype
- Cell Processor
Market
Outlook
- Glossary
of Terms
- Table 1. Total Combined PlayStation 3, Xbox
2 & Revolution Shipment & Revenue Forecast 2005–2008
- Table 2. A comparison between the Cell processor
and the Emotion Engine
- Table 3. Detailed PlayStation 3, Xbox 2
& Revolution Shipment & Revenue Forecast 2005–2008
- Figure 1. Block diagram of the Cell processor
- Figure 2. Cell Processor Block Diagram
- Figure 3. Pipeline of the Power Architecture
core of the Cell processor
- Figure 4. SPU pipeline diagram
- Figure 5. The instruction format of the
SPE, supporting three source operands and one destination
- Figure 6. The SPE is capable of limited
dual-issue operation
|
|
 |
|
 |