Table of Contents

  • Executive Summary
  • Introduction
  • 3D Standards and Formats
    • How it Works
    • 3D Representation Formats
    • Display Types
      • Autostereoscopic
      • Stereoscopic
    • Compression
      • Multiview Video Coding (MVC)
      • 2D + Depth, Occlusion, and Transparency
    • SMPTE Standard
    • HDMI
    • Blu-ray
  • Consumer Interest in 3D
    • 3D Content
    • Films
      • 3D Screens
      • 3D Camera/Production Equipment
    • Live Events
  • 3D Delivery to the Home
  • Packaged Media
  • Distribution to Home Network
    • Satellite
    • Cable
    • Telco and Internet
    • Terrestrial
    • Forecast
  • 3D TV Consumer Devices
    • 3D Digital TV Sets
      • Asia/Pacific
      • Europe
      • North America
      • Rest of World
    • Blu-ray Players
    • Video Game Consoles
    • Personal Computers
  • Methodology
  • Glossary
  • Related In-Stat Reports

List of Tables

  • Table 1. Number of Live 3D Channels Transmitted by Region
  • Table 2. Asia/Pacific 3D TV Set Market (Units in Thousands and Revenues US$ in Millions)
  • Table 3. European 3D TV Set Market (Units in Thousands and Revenue US$ in Millions)
  • Table 4. North American 3D TV Set Market (Units in Thousands and Revenue US$ in Millions)
  • Table 5. ROW 3D TV Set Market (Units in Thousands and Revenue US$ in Millions)
  • Table 6. Worldwide 3D Blu-ray Players (Units in Thousands)

List of Figures

  • Figure 1. Worldwide 3D TV Set Revenue (US$ in Millions)
  • Figure 2. Interest in Watching 3D Content at Home
  • Figure 3. Willingness to Wear Glasses
  • Figure 4. Paying a Premium for 3D TV vs. a Non-3D TV
  • Figure 5. Paying a Premium for 3D Blu-ray Player vs. a Non-3D Blu-ray Player
  • Figure 6. Paying a Premium for 3D Content vs. 2D Content