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- Executive Summary
- Introduction
- 3D Standards and Formats
- How it Works
- 3D Representation Formats
- Display Types
- Autostereoscopic
- Stereoscopic
- Compression
- Multiview Video Coding (MVC)
- 2D + Depth, Occlusion, and Transparency
- SMPTE Standard
- HDMI
- Blu-ray
- Consumer Interest in 3D
- 3D Content
- Films
- 3D Screens
- 3D Camera/Production Equipment
- Live Events
- 3D Delivery to the Home
- Packaged Media
- Distribution to Home Network
- Satellite
- Cable
- Telco and Internet
- Terrestrial
- Forecast
- 3D TV Consumer Devices
- 3D Digital TV Sets
- Asia/Pacific
- Europe
- North America
- Rest of World
- Blu-ray Players
- Video Game Consoles
- Personal Computers
- Methodology
- Glossary
- Related In-Stat Reports
- Table 1. Number of Live 3D Channels Transmitted by Region
- Table 2. Asia/Pacific 3D TV Set Market (Units in Thousands and Revenues US$ in Millions)
- Table 3. European 3D TV Set Market (Units in Thousands and Revenue US$ in Millions)
- Table 4. North American 3D TV Set Market (Units in Thousands and Revenue US$ in Millions)
- Table 5. ROW 3D TV Set Market (Units in Thousands and Revenue US$ in Millions)
- Table 6. Worldwide 3D Blu-ray Players (Units in Thousands)
- Figure 1. Worldwide 3D TV Set Revenue (US$ in Millions)
- Figure 2. Interest in Watching 3D Content at Home
- Figure 3. Willingness to Wear Glasses
- Figure 4. Paying a Premium for 3D TV vs. a Non-3D TV
- Figure 5. Paying a Premium for 3D Blu-ray Player vs. a Non-3D Blu-ray Player
- Figure 6. Paying a Premium for 3D Content vs. 2D Content
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